home *** CD-ROM | disk | FTP | other *** search
/ Complete RPG Maker XP - 41 Games / tg esp 48 rpg maker.iso / RPG3D / Tools_Utilities / Quark.exe / Quark / addons / Quake_2 / CTFq2.qrk next >
Encoding:
Text File  |  2001-02-11  |  8.1 KB  |  369 lines

  1. QQRKSRC1
  2. //$Header: /cvsroot/quark/runtime/addons/Quake_2/CTFq2.qrk,v 1.1 2001/02/11 11:08:40 decker_dk Exp $
  3. // ----------- REVISION HISTORY ------------
  4. //$Log: CTFq2.qrk,v $
  5. //Revision 1.1  2001/02/11 11:08:40  decker_dk
  6. //Moved from addons directory
  7. //
  8. {
  9.     QuArKProtected = "1"
  10.  
  11.     CTF directory infos.qctx =    // Quake ConTeXt
  12.     {
  13.         Game = "Quake 2"    // based on Quake 2
  14.         SourceDir = "CTF"    // looks there for files
  15.         GameDir = "CTF"        // starts Quake 2 with "+set game CTF"
  16.     }
  17.     //    Dont forget, any maps using the CTF textures, must run Quake2 like this:
  18.     //    quake2 +set game ctf +map (your map)
  19.  
  20.     //    Thankyou!
  21.  
  22.     Textures.qtx =
  23.     {
  24.         ToolBox = "Texture Browser..."
  25.         Root = "CTF Textues.qtxfolder"
  26.         CTF Textues.qtxfolder =
  27.         {
  28.             CTF.txlist =
  29.             {
  30.                 ctf/blues1_2.wl    ={w="ctf"}
  31.                 ctf/blues1_4.wl    ={w="ctf"}
  32.                 ctf/color1b2.wl    ={w="ctf"}
  33.                 ctf/color1b4.wl    ={w="ctf"}
  34.                 ctf/ggrateb_1.wl    ={w="ctf"}
  35.                 ctf/grate3_1.wl    ={w="ctf"}
  36.                 ctf/grate3_2.wl    ={w="ctf"}
  37.                 ctf/grate3_3.wl    ={w="ctf"}
  38.                 ctf/grate3_4.wl    ={w="ctf"}
  39.                 ctf/grate3_5.wl    ={w="ctf"}
  40.                 ctf/grate3_6.wl    ={w="ctf"}
  41.                 ctf/grate4_1.wl    ={w="ctf"}
  42.                 ctf/grate4_2.wl    ={w="ctf"}
  43.                 ctf/grate4_3.wl    ={w="ctf"}
  44.                 ctf/grate4_4.wl    ={w="ctf"}
  45.                 ctf/grate4_5.wl    ={w="ctf"}
  46.                 ctf/grate4_6.wl    ={w="ctf"}
  47.                 ctf/metalb_1.wl    ={w="ctf"}
  48.                 ctf/tcmet4r3.wl    ={w="ctf"}
  49.                 ctf/tcmet4r4.wl    ={w="ctf"}
  50.                 ctf/tcmt9r1.wl    ={w="ctf"}
  51.                 ctf/tcmt9r2.wl    ={w="ctf"}
  52.                 ctf/tcmt9r3.wl    ={w="ctf"}
  53.                 ctf/troof5r5.wl    ={w="ctf"}
  54.                 ctf/tw.wl        ={w="ctf"}
  55.             }
  56.             dark.txlist =
  57.             {
  58.              dark_1/0text_41.wl={w="ctf"}
  59.                dark_1/0text_44.wl={w="ctf"}
  60.               dark_1/0text_47.wl={w="ctf"}
  61.                dark_1/0text_59.wl={w="ctf"}
  62.                dark_1/0text_65.wl={w="ctf"}
  63.                dark_1/0text_68.wl={w="ctf"}
  64.                dark_1/0text_70.wl={w="ctf"}
  65.             }
  66. e1u1.txlist=
  67. {  e1u1/baslt3_5.wl={w="ctf"}
  68.    e1u1/baslt3_7.wl={w="ctf"}
  69.    e1u1/caution1_1.wl={w="ctf"}
  70.    e1u1/ceil1_5.wl={w="ctf"}
  71.    e1u1/color1_1.wl={w="ctf"}
  72.    e1u1/crate1_2.wl={w="ctf"}
  73.    e1u1/crate1_5.wl={w="ctf"}
  74.    e1u1/crate1_8.wl={w="ctf"}
  75.    e1u1/rock0_2.wl={w="ctf"}
  76.    e1u1/wplat1_1.wl={w="ctf"}
  77. }
  78. e1u2.txlist=
  79. {  e1u2/box02_1.wl ={w="ctf"}
  80.    e1u2/box02_2.wl ={w="ctf"}
  81.    e1u2/box4_5.wl={w="ctf"}
  82.    e1u2/wsupport1_1.wl={w="ctf"}
  83.    e1u2/box4_6.wl={w="ctf"}
  84.    e1u2/hdoor1_1.wl={w="ctf"}
  85.    e1u2/hdoor1_2.wl={w="ctf"}
  86.    e1u2/yellow1_2.wl={w="ctf"}
  87.    e1u2/hvy_dr4_2.wl={w="ctf"}
  88.    e1u2/light1_4.wl={w="ctf"}
  89.    e1u2/metal2_3.wl={w="ctf"}
  90.    e1u2/metal2_4.wl={w="ctf"}
  91.    e1u2/metal3_3.wl={w="ctf"}
  92.    e1u2/metal4_1.wl={w="ctf"}
  93.    e1u2/metal4_3.wl={w="ctf"}
  94.    e1u2/metal9_5.wl={w="ctf"}
  95.    e1u2/metals_4.wl={w="ctf"}
  96.    e1u2/rock0_1.wl={w="ctf"}
  97.    e1u2/rocks24_1.wl={w="ctf"}
  98.    e1u2/sym6_1.wl={w="ctf"}
  99.   e1u2/symbol1_7.wl={w="ctf"}
  100.  
  101.    e1u3/tcmet5_3.wl={w="ctf"}
  102.    e1u3/tcmt9_3.wl={w="ctf"}
  103.    e1u3/tcmt9_6.wl={w="ctf"}
  104.    e1u3/tcmt9_8.wl={w="ctf"}
  105.    e1u3/troof5_5.wl={w="ctf"}
  106. }
  107. e1u4.txlist=
  108. {
  109.  
  110.    e1u4/fmet3_6.wl={w="ctf"}
  111.    e1u4/slotwl4_2.wl={w="ctf"}
  112.    e1u4/slotwl4_4.wl={w="ctf"}
  113.    e1u4/slotwl6_2.wl={w="ctf"}
  114.    e1u4/tcmet4_2.wl={w="ctf"}
  115.    e1u4/tcmet4_3.wl={w="ctf"}
  116.    e1u4/tcmet5_1.wl={w="ctf"}
  117.    e1u4/tcmet5_4.wl={w="ctf"}
  118.    e1u4/tcmt9_5.wl={w="ctf"}
  119.    e1u4/troof1_1.wl={w="ctf"}
  120.    e1u4/troof1_2.wl={w="ctf"}
  121.    e1u4/troof1_3.wl={w="ctf"}
  122.  
  123.    e2u2/refdr3_3.wl={w="ctf"}
  124.  
  125.    e2u3/baselt_red.wl={w="ctf"}
  126.    e2u3/ceil1_16.wl={w="ctf"}
  127.    e2u3/ceil1_26.wl={w="ctf"}
  128.    e2u3/pow16_1.wl={w="ctf"}
  129.    e2u3/pow16_2.wl={w="ctf"}
  130.    e2u3/reds1_4.wl={w="ctf"}
  131.  
  132.    e3u3/ggrat2_1.wl={w="ctf"}
  133.    e3u3/grate1_6.wl={w="ctf"}
  134.    e3u3/grate2_2.wl={w="ctf"}
  135.    e3u3/grate2_3.wl={w="ctf"}
  136.    e3u3/grate2_6.wl={w="ctf"}
  137.  
  138. }
  139.  
  140.  
  141.  
  142.  
  143.         }
  144.     }
  145.  
  146.     NewMapItems.qtx =
  147.     {
  148.         ToolBox = "New Map Items..."
  149.         Root = "CTF Entities.qtxfolder"
  150.         CTF Entities.qtxfolder =
  151.         {
  152.             Player starts.qtxfolder =
  153.             {
  154.                 info_player_team1:e =
  155.                 {
  156.                     origin = "0 0 0"
  157.                     ;desc = "Red team start point"
  158.                     angle = "0"
  159.                 }
  160.                 info_player_team2:e =
  161.                 {
  162.                     origin = "0 0 0"
  163.                     ;desc = "Blue team start point"
  164.                     angle = "0"
  165.                 }
  166.                 info_player_team3:e =
  167.                 {
  168.                     origin = "0 0 0"
  169.                     ;desc = "Green team start point"
  170.                     angle = "0"
  171.                 }
  172.                 info_player_team4:e =
  173.                 {
  174.                     origin = "0 0 0"
  175.                     ;desc = "White team start point"
  176.                     angle = "0"
  177.                 }
  178.             }
  179.             Flags & banners.qtxfolder =
  180.             {
  181.                 item_flag_team1:e =
  182.                 {
  183.                     origin = "0 0 0"
  184.                     ;desc = "Red team Flag"
  185.                 }
  186.                 item_flag_team2:e =
  187.                 {
  188.                     origin = "0 0 0"
  189.                     ;desc = "Blue team Flag"
  190.                 }
  191.                 item_flag_team3:e =
  192.                 {
  193.                     origin = "0 0 0"
  194.                     ;desc = "Green team Flag"
  195.                 }
  196.                 item_flag_team4:e =
  197.                 {
  198.                     origin = "0 0 0"
  199.                     ;desc = "White team Flag"
  200.                 }
  201.                 misc_ctf_banner:e =
  202.                 {
  203.                     origin = "0 0 0"
  204.                     ;desc = "Large CTF wall banner"
  205.                     angle = "0"
  206.                 }
  207.                 misc_ctf_small_banner:e =
  208.                 {
  209.                     origin = "0 0 0"
  210.                     ;desc = "Small CTF wall banner"
  211.                     angle = "0"
  212.                 }
  213.             }
  214.             Tech Items.qtxfolder =
  215.             {
  216.                 item_tech1:e =
  217.                 {
  218.                     origin = "0 0 0"
  219.                     ;desc = "Resistance tech"                
  220.                 }
  221.                 item_tech2:e =
  222.                 {
  223.                     origin = "0 0 0"
  224.                     ;desc = "Stength tech"
  225.                 }
  226.                 item_tech3:e =
  227.                 {
  228.                     origin = "0 0 0"
  229.                     ;desc = "Haste tech"
  230.                 }
  231.                 item_tech4:e =
  232.                 {
  233.                     origin = "0 0 0"
  234.                     ;desc = "Regeneration tech"                
  235.                 }
  236.             }
  237.         }
  238.     }
  239.  
  240.     Entity forms.qctx =
  241.     {
  242.         info_player_team1:form =
  243.         {
  244.             Help = "This is a Red start for a CTF map"
  245.             bbox = '-16 -16 -24 16 16 32'
  246.             mdl = "players/male/tris.md2"
  247.         }
  248.         info_player_team2:form =
  249.         {
  250.             Help = "This is a Blue start for a CTF map"
  251.             bbox = '-16 -16 -24 16 16 32'
  252.             mdl = "players/male/tris.md2"
  253.         }
  254.         info_player_team3:form =
  255.         {
  256.             Help = "This is a Green start for a CTF map"
  257.             bbox = '-16 -16 -24 16 16 32'
  258.             mdl = "players/male/tris.md2"
  259.         }
  260.         info_player_team4:form =
  261.         {
  262.             Help = "This is a White start for a CTF map"
  263.             bbox = '-16 -16 -24 16 16 32'
  264.             mdl = "players/male/tris.md2"
  265.         }
  266.         item_flag_team1:form =
  267.         {
  268.             Help = "The Red team flag"
  269.             bbox = '-5 -7 -25 21 18 52'
  270.             mdl = "players/male/flag1.md2"
  271.         }
  272.         item_flag_team2:form =
  273.         {
  274.             Help = "The Blue team flag"
  275.             bbox = '-5 -7 -25 21 18 52'
  276.             mdl = "players/male/flag1.md2"
  277.         }
  278.         item_flag_team3:form =
  279.         {
  280.             Help = "The Green team flag"
  281.             bbox = '-5 -7 -25 21 18 52'
  282.             mdl = "players/male/flag1.md2"
  283.         }
  284.         item_flag_team4:form =
  285.         {
  286.             Help = "The White team flag"
  287.             bbox = '-5 -7 -25 21 18 52'
  288.             mdl = "players/male/flag1.md2"
  289.         }
  290.         misc_ctf_banner:form =
  291.         {
  292.             Help = "Large CTF Red banner (Red by default)"
  293.             bbox = '-6 -76 -1 6 75 247'
  294.             mdl = "models/ctf/banner/tris.md2"
  295.             spawnflags: =
  296.             {
  297.                 Txt="&"
  298.                 Typ="X1"
  299.                 Cap="BLUE_TEAM"    
  300.                 Hint="The banner is RED by default, click the checkbox to make it BLUE"
  301.             }
  302.             spawnflags: =
  303.             {
  304.                 Txt="&"
  305.                 Typ="X2"
  306.                 Cap="GREEN_TEAM"    
  307.                 Hint="The banner is RED by default, click the checkbox to make it GREEN"
  308.             }
  309.             spawnflags: =
  310.             {
  311.                 Txt="&"
  312.                 Typ="X4"
  313.                 Cap="WHITE_TEAM"    
  314.                 Hint="The banner is RED by default, click the checkbox to make it WHITE"
  315.             }
  316.         }
  317.         misc_ctf_small_banner:form =
  318.         {
  319.             Help = "Small CTF banner (Red by default)"
  320.             bbox = '-3 -38 -1 3 38 124'
  321.             mdl = "models/ctf/banner/small.md2"
  322.             spawnflags: =
  323.             {
  324.                 Txt="&"
  325.                 Typ="X1"        
  326.                 Cap="BLUE_TEAM"    
  327.                 Hint="The banner is RED by default, click the checkbox to make it BLUE"
  328.             }
  329.             spawnflags: =
  330.             {
  331.                 Txt="&"
  332.                 Typ="X2"
  333.                 Cap="GREEN_TEAM"    
  334.                 Hint="The banner is RED by default, click the checkbox to make it GREEN"
  335.             }
  336.             spawnflags: =
  337.             {
  338.                 Txt="&"
  339.                 Typ="X4"
  340.                 Cap="WHITE_TEAM"    
  341.                 Hint="The banner is RED by default, click the checkbox to make it WHITE"
  342.             }
  343.         }
  344.         item_tech1:form =
  345.         {
  346.             Help = "Resistance tech, you'll take less damage when attacked"
  347.             bbox = '-2 -18 0 2 18 36'
  348.             mdl = "models/ctf/resistance/tris.md2"
  349.         }
  350.         item_tech2:form =
  351.         {
  352.             Help = "Stength tech, increases you attacking power"
  353.             bbox = '-2 -18 0 2 18 36'
  354.             mdl = "models/ctf/strength/tris.md2"
  355.         }
  356.         item_tech3:form =
  357.         {
  358.             Help = "Haste tech, makes you run fire and genrally move faster!"
  359.             bbox = '-2 -18 0 2 18 36'
  360.             mdl = "models/ctf/haste/tris.md2"
  361.         }
  362.         item_tech4:form =
  363.         {
  364.             Help = "Regeneration tech, you'll gain your lost health back in no time with this Tech"
  365.             bbox = '-2 -18 0 2 18 36'
  366.             mdl = "models/ctf/regeneration/tris.md2"
  367.         }
  368.     }
  369. }